Mentored by design leaders from Bell Labs, Ford, and IBM Watson, I work with design and emerging tech (like AI and blockchain) across various disciplines and industries. I'm passionate about strategy—viz., design thinking, innovation, and research—and rapid prototyping. Engaged across users, clients, teams, and other stakeholders, I utilize a few core concepts from my music background: creative collaboration, open communication, and strategic improvisation.
USER-CENTERED DESIGN & RESEARCH
I'm Agile-friendly, process-oriented, user-centered, and a sprint enthusiast. From creating and validating value propositions to conducting and synthesizing research and analysis, I thrive on testing ideas and prototypes, failing fast, and utilizing regular feedback towards making actionable, market and user-supported insights.
Storytelling is central to my practice. As a researcher, I draw upon various methods, including usability testing, empathy and journey mapping, field-based ethnography and immersive contextual inquiry, interviews and surveys, jobs-to-be-done, personas, and customer/user diaries—all with current digital tools.
INNOVATION & RAPID PROTOTYPING
RAPID PROTOTYPING FOR EMERGING TECHNOLOGIES
2018 – Present
A new workshop devoted to the creation and exploration of approaches to rapidly prototyping and testing user experiences and interactions driven by emerging technologies: from blockchain and Internet of Things to AI (including voice UX/UI) and mixed reality.
Algorave @ parsons school of design
2017 – Present
Algorave is a studio focused on creative coding and re-designing electronic music events for the 21st century. Participants learn coding, electronic music, and user-centered design thinking, and self-produce a pop-up event through lectures, technical workshops, and design and research sprints.
Role: Studio Director [lectures, technical workshops, team-based project management, design and research sprint facilitation]
In collaboration with NYC Media Lab and client Vonage, a small team explored and prototyped new concepts and user-centered designs for multi-modal, AI-assisted, video conferencing and remote collaboration.
Role: Concept and ideation; strategy; information architecture; research; UX/UI design and prototyping; copywriting; video production; web and mobile development
Drift is a smart, wearable guide for urban discovery. It employs AI-driven technology in order to reimagine the female experience of exploring the city on foot. It utilizes conversational interaction and a touch-activated wireless earpiece. Upon activation, Drift makes predictions in order to algorithmically generate personalized walking paths based on its insights. It cross-references multiple sets of data, and it creates unique experiences by drawing upon existing services that provide personality insights.
Role: Concept and ideation; research; UX/UI design and prototyping; copywriting; video production
See is a video-sharing service for iOS (and watchOS) that offers a quick, panoramic look around a location. Site-specific, panoramic video is uploaded and shared throughout a community of users. Content is accessed by searching within proximity to one's current location or through notifications about followed users. Content is published by users to a given location's stream.
Role: Concept and ideation; information architecture; research; UX/UI design and prototyping; copywriting
2016 – 2017
Collider makes a speculative proposal about the future of musical experience, but more broadly, design as generic science. In its simulation component, Base Camp Alpha, elements of Detroit Techno music are generated by an artificial intelligence and experimented with by users within an immersive VR environment.
Role: Concept and ideation; research; UX/UI design and prototyping; copywriting; machine learning; music production; project management; web, mobile, and VR development
DESIGNED REALITIES LAB
2016 – 2017
The Designed Realities Lab at Parsons School of Design, led by Dunne and Raby, explores technological futures through speculative design practice. The inaugural lab produced The First Design Biennial of Experimental Micronations, which featured Barrierland, a micronation at the forefront of technologically-driven innovation and automated governance.
Role: Concept and ideation; research; storytelling; production; copywriting; original music
#AGI ACCelerate GEneral intellect summer residency
A week of seminars, workshops, and panel discussions organized by The New Centre for Research & Practice and taking place at Pratt Institute, The New School, and e-flux. #AGI addresses the question of what it means to accelerate the general intellect in the age of artificial intelligence.
Role: Invited resident and researcher
revisiting music for solo performer
2015 – 2016
Music for Solo Performer (1965) by composer Alvin Lucier, generally known as the “brainwave piece,” has become a major work within the experimental music canon. The piece, which musically explores the amplification of the performer’s alpha waves towards the excitement of percussion instruments, has achieved further recognition within growing discourse on artistic sonification practice and the development of brain-computer interface (BCI) technologies. This project migrates the technology employed throughout performances of the piece; it suggests a working model for the preservation of canonical art works that rely upon technologies that are ultimately guaranteed to become outdated and impractical for future utilization; and, importantly, it secures future performances of the work, making it available to be experienced by future generations.
Role: Concept and ideation; research; copywriting; UX/UI design and prototyping; programming; software development; sound design
experience and interaction
copywriter and editor
UX/UI designer and researcher
Parsons School of Design
MFA, Design and Technology
Graduate Certificate, Media between Data and Experience